• Root
    • arch rendering
      • 01_Arch_intro
      • 02_Arch_Color_Bleed
      • 03_Arch_Photons_n_FG
      • 04_Arch_mrSun_mrSky
      • 05_Arch_exterior_part01
      • 06_Arch_exterior_part02_HDR
      • 07_Arch_exterior_part03_night
      • 08_Arch_interiors
    • char modeling production
      • ianJoyner01_chapter01_editX
      • ianJoyner01_chapter02_editX
    • concept sculpting
      • IanJoyner2_CHAPTER01_EditX
      • IanJoyner2_CHAPTER02_EditX
    • concept to film
      • 01_MNaporowski_Gnomon_MasterClass_1
      • 02_MNaporowski_Gnomon_MasterClass_2
      • 03_MNaporowski_Gnomon_MasterClass_3
      • 04_Animation_Clip
    • efficient cine lighting
      • Jvickery_01
      • Jvickery_02
      • JVickery_03
      • JVickery_04
      • JVickery_05
    • fluid dynamics
      • 01_schoneveld_GnomonFluids01
      • 02_schoneveld_GnomonFluids02
      • 03_schoneveld_GnomonFluids03
      • 04_schoneveld_GnomonFluids4
      • 05_schoneveld_GnomonFluids5
      • 06_schoneveld_GnomonFluids6_7
      • 07_schoneveld_GnomonFluids8_9
      • 08_schoneveld_GnomonFluids10
      • 09_schoneveld_GnomonFluids11_12_13
    • gerneralist approch to VFX
      • gernerlist_approch_Part01
      • gernerlist_approch_Part02
      • gernerlist_approch_Part03
      • gernerlist_approch_Part04
      • gernerlist_approch_Part05
    • matte painting
      • 01_Berube_TraditionalSketch
      • 02_Berube_DigitalPainting
    • mental ray in prod
      • hartle_01
      • hartle_02
      • hartle_03
      • hartle_04
      • hartle_05
      • hartle_06
    • mental ray light technics
      • 01_jeffpatton1_editing_shaders
      • 02_jeffpatton1_area_lights
      • 03_jeffpatton1_cie-and-blackbody_shaders
      • 04_jeffpatton1_DOF-n-Bokeh
      • 05_jeffpatton1_HDR_lighting
      • 06_jeffpatton1_HDR_with_mrSun
      • 07_jeffpatton1_Skydomes_and_Force-mode
      • 08_jeffpatton1_HDR_with_IP
      • 09_jeffpatton1_Closing
    • motion control and flashlights
      • jonkajtys_part1_ark
      • jonkajtys_part2_legacyX
    • mudbox 2009
      • Marcel_Mudbox01
      • Marcel_Mudbox02
      • Marcel_Mudbox03
      • Marcel_Mudbox04
      • Marcel_Mudbox05
      • Marcel_Mudbox06
      • Marcel_Mudbox07
    • texture look dev
      • texture_look_dev_01
      • texture_look_dev_02
      • texture_look_dev_03
      • texture_look_dev_04
      • texture_look_dev_05
      • texture_look_dev_06
      • texture_look_dev_07
      • texture_look_dev_08
      • texture_look_dev_09_take1
    • texture painting
      • 01_texture_ref_full
      • 02_Painting_in_bodypaint_part1
      • 03_Painting_in_bodypaint_part2
      • 04_photoshop_setup_main
      • 05_shaderSetup_main
    • vehicle rendering
      • -Vehicle_render_introduction
      • 01-Vehicle_render_uvwithtools3d-b
      • 01b-Vehicle_render_doingtheuv
      • 02-Vehicle_render_paintinthetexture-b
      • 03-Vehicle_render_shading
      • 04-Vehicle_render_multipassrendersetup
      • 05-Vehicle_render_compositing_finishing
    • wahhammer behind the scenes
      • wahammer_chapter_001
      • wahammer_chapter_002
      • wahammer_chapter_003
      • wahammer_chapter_004
    • z brush enviornments
      • Enviro_10_bricksonplane_applyDisp
      • Enviro_11_bricksonplane_wrap
      • Enviro_12_bricksonplane_pm
      • Enviro_13_bricksonplane_canvas
      • Enviro_14_stencils
      • Enviro_15_column
      • Enviro_1_Introduction
      • Enviro_2_ruins_baseMesh
      • Enviro_3_ruins_ground
      • Enviro_4_ruins_arches
      • Enviro_5_ruins_columns
      • Enviro_6_ruins_slabs
      • Enviro_7_ruins_groundPaint
      • Enviro_8_ruins_columnsPaint
      • Enviro_9_facade_wall
    • z brush for char artist
      • Gnomon_10_SculptFeathers
      • Gnomon_11_ThorRefine_Timelapse_NOAUDIO
      • Gnomon_12_KitBashing
      • Gnomon_13_ThorFace_Timelapse_NOAUDIO
      • Gnomon_14_ZSpherePrimer
      • Gnomon_15_zsp2sculpt_Herc
      • Gnomon_16_Hercules_Timelapse_NOAUDIO
      • Gnomon_1_Introduction
      • Gnomon_2_BaseMesh
      • Gnomon_3_SettingupImagePlane
      • Gnomon_4_TorsoSculpt
      • Gnomon_5_MultipleObjects
      • Gnomon_6_Brushes
      • Gnomon_7_Transpose
      • Gnomon_8_DevelopingThor
      • Gnomon_9_SculptBootStraps
    • z brush in production
      • prod-1-intro
      • prod-2-MechanicsofTopology
      • prod-3-projectall
      • prod-4-zproject
      • prod-5-dispMaps
      • prod-6-normmlmaps