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Root
arch rendering
01_Arch_intro
02_Arch_Color_Bleed
03_Arch_Photons_n_FG
04_Arch_mrSun_mrSky
05_Arch_exterior_part01
06_Arch_exterior_part02_HDR
07_Arch_exterior_part03_night
08_Arch_interiors
char modeling production
ianJoyner01_chapter01_editX
ianJoyner01_chapter02_editX
concept sculpting
IanJoyner2_CHAPTER01_EditX
IanJoyner2_CHAPTER02_EditX
concept to film
01_MNaporowski_Gnomon_MasterClass_1
02_MNaporowski_Gnomon_MasterClass_2
03_MNaporowski_Gnomon_MasterClass_3
04_Animation_Clip
efficient cine lighting
Jvickery_01
Jvickery_02
JVickery_03
JVickery_04
JVickery_05
fluid dynamics
01_schoneveld_GnomonFluids01
02_schoneveld_GnomonFluids02
03_schoneveld_GnomonFluids03
04_schoneveld_GnomonFluids4
05_schoneveld_GnomonFluids5
06_schoneveld_GnomonFluids6_7
07_schoneveld_GnomonFluids8_9
08_schoneveld_GnomonFluids10
09_schoneveld_GnomonFluids11_12_13
gerneralist approch to VFX
gernerlist_approch_Part01
gernerlist_approch_Part02
gernerlist_approch_Part03
gernerlist_approch_Part04
gernerlist_approch_Part05
matte painting
01_Berube_TraditionalSketch
02_Berube_DigitalPainting
mental ray in prod
hartle_01
hartle_02
hartle_03
hartle_04
hartle_05
hartle_06
mental ray light technics
01_jeffpatton1_editing_shaders
02_jeffpatton1_area_lights
03_jeffpatton1_cie-and-blackbody_shaders
04_jeffpatton1_DOF-n-Bokeh
05_jeffpatton1_HDR_lighting
06_jeffpatton1_HDR_with_mrSun
07_jeffpatton1_Skydomes_and_Force-mode
08_jeffpatton1_HDR_with_IP
09_jeffpatton1_Closing
motion control and flashlights
jonkajtys_part1_ark
jonkajtys_part2_legacyX
mudbox 2009
Marcel_Mudbox01
Marcel_Mudbox02
Marcel_Mudbox03
Marcel_Mudbox04
Marcel_Mudbox05
Marcel_Mudbox06
Marcel_Mudbox07
texture look dev
texture_look_dev_01
texture_look_dev_02
texture_look_dev_03
texture_look_dev_04
texture_look_dev_05
texture_look_dev_06
texture_look_dev_07
texture_look_dev_08
texture_look_dev_09_take1
texture painting
01_texture_ref_full
02_Painting_in_bodypaint_part1
03_Painting_in_bodypaint_part2
04_photoshop_setup_main
05_shaderSetup_main
vehicle rendering
-Vehicle_render_introduction
01-Vehicle_render_uvwithtools3d-b
01b-Vehicle_render_doingtheuv
02-Vehicle_render_paintinthetexture-b
03-Vehicle_render_shading
04-Vehicle_render_multipassrendersetup
05-Vehicle_render_compositing_finishing
wahhammer behind the scenes
wahammer_chapter_001
wahammer_chapter_002
wahammer_chapter_003
wahammer_chapter_004
z brush enviornments
Enviro_10_bricksonplane_applyDisp
Enviro_11_bricksonplane_wrap
Enviro_12_bricksonplane_pm
Enviro_13_bricksonplane_canvas
Enviro_14_stencils
Enviro_15_column
Enviro_1_Introduction
Enviro_2_ruins_baseMesh
Enviro_3_ruins_ground
Enviro_4_ruins_arches
Enviro_5_ruins_columns
Enviro_6_ruins_slabs
Enviro_7_ruins_groundPaint
Enviro_8_ruins_columnsPaint
Enviro_9_facade_wall
z brush for char artist
Gnomon_10_SculptFeathers
Gnomon_11_ThorRefine_Timelapse_NOAUDIO
Gnomon_12_KitBashing
Gnomon_13_ThorFace_Timelapse_NOAUDIO
Gnomon_14_ZSpherePrimer
Gnomon_15_zsp2sculpt_Herc
Gnomon_16_Hercules_Timelapse_NOAUDIO
Gnomon_1_Introduction
Gnomon_2_BaseMesh
Gnomon_3_SettingupImagePlane
Gnomon_4_TorsoSculpt
Gnomon_5_MultipleObjects
Gnomon_6_Brushes
Gnomon_7_Transpose
Gnomon_8_DevelopingThor
Gnomon_9_SculptBootStraps
z brush in production
prod-1-intro
prod-2-MechanicsofTopology
prod-3-projectall
prod-4-zproject
prod-5-dispMaps
prod-6-normmlmaps